Readonly$Contains enum operations for this enum object
ReadonlyTM_Actor rotates to the given angle and waits until the rotation completes.
ReadonlyTM_Actor rotates to a random angle and waits until the rotation completes.
ReadonlyTM_Sets this actor's current animation.
ReadonlyTM_Enables or disables the "background" flag for this actor.
ReadonlyTM_Rotates this actor instantly.
ReadonlyTM_Sets this actor's model.
ReadonlyTM_Restores door's original position.
ReadonlyTM_Sets the interval between sample repeats.
ReadonlyTM_Actor rotates to face Twinsen and waits until the rotation completes.
ReadonlyTM_Sets the frequency for sample playback.
ReadonlyTM_Actor rotates to face the given point and waits until its animation takes it there.
ReadonlyTM_Actor moves to the given point, if it's a 3D sprite.
ReadonlyTM_Actor rotates to face away from the given point and waits until its animation takes it to the given point.
This is designed to be used with walk-backwards animations.
ReadonlyTM_Sets this actor to have no model.
ReadonlyTM_Door slides to the East (cpp name: TM_OPEN_RIGHT)
ReadonlyTM_Door slides to the North (cpp name: TM_OPEN_UP)
ReadonlyTM_Door slides to the South (cpp name: TM_OPEN_DOWN)
ReadonlyTM_Door slides to the West (cpp name: TM_OPEN_LEFT)
ReadonlyTM_Plays a cutscene video.
GameVideos to use the vanilla game videos.
ReadonlyTM_Instantly teleports the actor to a point.
ReadonlyTM_Sets the number of repeats for SIMPLE_SAMPLE.
ReadonlyTM_Plays a sound sample.
ReadonlyTM_Plays a sound sample forever.
ReadonlyTM_Plays a sound sample with a random frequency adjustment.
ReadonlyTM_Stops a particular sound sample.
ReadonlyTM_Sets the end frame of the actor's 3D sprite animation.
ReadonlyTM_Sets the actor's animation frame.
ReadonlyTM_Sets the actor's 3D sprite animation frame.
ReadonlyTM_Sets the start frame of the actor's 3D sprite animation.
ReadonlyTM_Plays a sample according to REPEAT_SAMPLE and resets the repeat count to 1.
ReadonlyTM_Sets the rotation speed of the actor.
ReadonlyTM_Sets this actor's sprite.
ReadonlyTM_Starts the actor's 3D sprite animation.
ReadonlyTM_Stops the actor's 3D sprite animation.
ReadonlyTM_Sets the volume for sample playback.
ReadonlyTM_Waits for the current animation to end.
ReadonlyTM_Waits until the actor's 3D sprite animation ends or is stopped.
ReadonlyTM_Waits until door finishes moving.
ReadonlyTM_Waits until the actor's 3D sprite animation reaches the given frame.
ReadonlyTM_Waits for the actor's animation to have played a number of times.
ReadonlyTM_Waits for a number of deciseconds (tenths of a second).
ReadonlyTM_Waits for a random number of deciseconds, up to a maximum.
ReadonlyTM_Waits for the number of seconds.
ReadonlyTM_Waits for a random number of seconds, up to a maximum.
LBA2 Move script (coroutine) opcodes, available in IdaJS.
See
Global Access
ida.Move