IdaJS
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    Variable startCoroutine

    startCoroutine: (objectId: number, name: string, ...args: any[]) => void

    Starts a coroutine on an actor with the given name and arguments.

    If another coroutine is already running for the same object ID, it will be stopped automatically.

    The coroutine must be registered with registerCoroutine before starting it.

    All the IdaJS functions you can use within the coroutine, are prefixed with do..., for example doMove, doGameStore, doSceneStore etc.

    Type Declaration

      • (objectId: number, name: string, ...args: any[]): void
      • Parameters

        • objectId: number
        • name: string
        • ...args: any[]

        Returns void