[COROUTINE COMMAND] Use in the coroutines only; Must be called with yield!
Facilitates changing IdaJS scene store variables from within a coroutine.
Using doSceneStore for side effects ensures that the changes will not be repeated each time the coroutine is resumed from a saved game, but only once when the coroutine reaches this point.
[COROUTINE COMMAND] Use in the coroutines only; Must be called with yield!
Facilitates changing IdaJS scene store variables from within a coroutine.
Using doSceneStore for side effects ensures that the changes will not be repeated each time the coroutine is resumed from a saved game, but only once when the coroutine reaches this point.