All bonuses the Game Object can give.
The movement control modes for the Game Object.
ReadonlyDownDown direction vector (negative Y axis)
ReadonlyEastEast direction vector (positive X axis)
All static flags of the Game Object, that are allowed by Ida to read or modify.
ReadonlyNorthNorth direction vector (negative Z axis)
ReadonlySouthSouth direction vector (positive Z axis)
The string => number "enum", containing Twinsen's stance modes.
ReadonlyUpUp direction vector (positive Y axis)
ReadonlyWestWest direction vector (negative X axis)
The string => number "enum", containing scene directions.
If used with custom created zones, then the zone direction can be put into Info2 register of the zone.
The string => number "enum", containing Zone types.
Converts the LBA angle to degrees.
The angle value to convert (0-4096)
The corresponding degrees value (0-360)
Converts the LBA angle system to radians.
The angle value to convert (0-4096)
The corresponding radians value (0-2π)
Converts Euler degrees (0-360) to the game's angle system (0-4096)
The degrees value to convert.
The corresponding angle value (0-4096)
Converts a zone direction or 3D vector to the game angle value (0..4096 system)
The zone direction enum value or a 3D vector [x, y, z]
The corresponding angle value
For zone directions: SENW (0, 1024, 2048, or 3072).
For vectors: Calculated angle of the vector (Z+ is 0°, X+ is 90°, Z- is 180°, X- is 270°).
The Y component of vectors is ignored in the calculation.
Converts radians to the LBA angle system (0..4096)
The radians value to convert.
The corresponding angle value (0-4096)
Helper object containing useful enums and functions for operating with scene objects and zones.
Available globally as object.