IdaJS
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    Interface ControlModes

    Control modes available for Game Objects (actors).

    This is not documented enough yet. Please look in the LBArchitect, IdaJS samples, and original game scripts to see which control modes are setup for different objects.

    object.ControlModes.

    interface ControlModes {
        $: EnumHandler;
        Car: 12;
        CarPlayerControl: 13;
        CirclePoint: 9;
        CirclePointFace: 10;
        FollowActor: 2;
        MecaPenguin: 7;
        NoMovement: 0;
        PlayerControl: 1;
        RailCart: 8;
        SameXZAndAngleAsActor: 11;
        SameXZAsActor: 6;
    }
    Index

    Properties

    Car: 12
    CarPlayerControl: 13
    CirclePoint: 9
    CirclePointFace: 10
    FollowActor: 2
    MecaPenguin: 7
    NoMovement: 0
    PlayerControl: 1
    RailCart: 8
    SameXZAndAngleAsActor: 11
    SameXZAsActor: 6