IdaJS
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    Interface IslandOverrides

    Island model override options for ida.forceIsland

    ida.IslandOverrides

    interface IslandOverrides {
        $: EnumHandler;
        CelebrationNormal: 3;
        CelebrationRisen: 4;
        CitadelAfterAliens: 2;
        CitadelBeforeAliens: 1;
        None: 0;
    }
    Index

    Properties

    Contains enum operations for this enum object

    CelebrationNormal: 3

    Forces the normal Celebration island model to be active

    CelebrationRisen: 4

    Forces the risen (final) Celebration island model to be active

    CitadelAfterAliens: 2

    Forces the Citadel after Aliens 3d model (the one with the spaceship) to be active, even before the storm

    CitadelBeforeAliens: 1

    Forces the Citadel before Aliens 3d model (the one without the spaceship) to be active, even after the storm

    Experimental feature: currently the visuals of the Citadel in this mode, when it's sunny, are not perfect.

    None: 0

    Default game behavior - island is there based on the storm and LBA game variables state