Readonly$ReadonlyINV_ReadonlyINV_ReadonlyINV_Darts
ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_GazoGem
ReadonlyINV_ReadonlyINV_Glove
ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_ACF Viewer
ReadonlyINV_Foreign money in the inventory: gold or zlitos, depending on the current planet.
This variable should not be set directly. Use scene.setForeignMoney() instead.
ReadonlyINV_ReadonlyINV_ReadonlyINV_PistoLaser
ReadonlyINV_Protection Spell
ReadonlyINV_ReadonlyINV_ReadonlyINV_Queen Mosquibees Key
ReadonlyINV_ReadonlyINV_Road Disc
ReadonlyINV_The Saber
ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyINV_ReadonlyVAR_Used to switch Celebration Island state between normal and final
ReadonlyVAR_Use to read and set the current game chapter
ReadonlyVAR_The number of full clover boxes. Do not set more than 10, looks ugly in the UI.
ReadonlyVAR_Used for Dino on Holomap, investigate how it works
ReadonlyVAR_Set if the player pressed Escape key during an automatic scene. Use as read only.
ReadonlyVAR_Switches type of rails to be either like in Bu temple or like in the Zeelich mine, can also be used in the script
Some important vanilla LBA2 game variables, such as inventory items, chapter, and others.
Use Scene.setGameVariable to set such variables.
The inventory items are not fully documented yet, but should be clear from their names.
Global Access
scene.GameVariables.