Any object that will serve as backing state storage (scene store)
The name of the state in the object to check. The backing state will be prefixed with "__1" from this name.
OptionalcustomState: anyOptional custom state to check instead of the store state
true if the state is falsy and hasn't been triggered before, false otherwise
Checks if the specified state is falsy and triggers only once. After the function returns true for the first time, it will return false for all subsequent calls.