IdaJS
    Preparing search index...

    Variable isTriggeredFalse

    isTriggeredFalse: (
        store: Record<string, any>,
        stateName: string,
        customState?: any,
    ) => boolean

    Checks if the specified state has been triggered from true to false.

    Type Declaration

      • (store: Record<string, any>, stateName: string, customState?: any): boolean
      • Parameters

        • store: Record<string, any>

          Any object that will serve as backing state storage (usually scene store)

        • stateName: string

          The name of the state in the object to check. The backing state will be prefixed with "__" from this name.

        • OptionalcustomState: any

          Optional custom state to check instead of the store state

        Returns boolean

        true if the state is triggered from true to false, false otherwise